FOUNDATION FOR MINI-GAMES SERIES

Design Pillars

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REALISE SECTION EXAMPLE FACTS
0
tons of plastic waste was produced in 2022
0 +
years for plastic to decompose
~ 0 %
of single-use plastics are made from fossil fuels
0
plastic bags are used every minute worldwide
0
plastic bottles are bought every minute
0
plastic bottles thrown away by Americans every hour
~ 0 %
of beach litter worldwide is plastic
0 +
animals reported entangled or eating plastic
DESIGN PILLAR 1

Exploratory Education

Discover sustainability tips along the path

As users walk along the path they can also learn tips on how they can make more sustainable choices. Each section of the garden has a theme with related mini-games nearby. This allows users to play the game multiple times and have a more profound experience each time they want to stop to read the messages.

5-PP-crisps
DESIGN PILLAR 2

Plastic Awareness

Dispose of rubbish to learn what is recyclable through feedback on the bin

Do you know which symbols are actually recycled?

Clever marketing leads many of us to believe that we are more environmentally conscious than we actually are

6. PS

7. Other

70. Glass

41. Metal

DESIGN PILLAR 3

Art meets gaming

Recycling gamification to transform trash into magical art experiences
DESIGN PILLAR 4

Impact to inspire change

Dispose of non-recyclable trash and the landfill mountain grows to shatter the illusion when trash is out of sight it goes away

How often do you think about the landfills growing when you throw away single-use plastic?

In the game every time you throw away a non-recyclable item the landfill grows and surrounds you so you see the visual impact of the size of this hidden problem. The landfill shrinks whenever you recycle, putting the user in control of the size of the landfill.

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